AI Insights · Timothy · October 2024
Top 5 Superhero Games on iOS in the Middle East, Q3 2024
Explore the performance trends of the leading superhero games on the iOS platform in the Middle East during Q3 2024, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2024, the superhero games category on the iOS platform in the Middle East showcased intriguing trends, with data sourced from Sensor Tower. Here's how the top five superhero games performed in terms of downloads, revenue, and active users.
Super Fighter 3: Open City from Starplay Games saw a noticeable rise in weekly revenue, starting at around $287 in early July and peaking at approximately $816 by the end of September. Its weekly downloads also demonstrated a strong performance, jumping from 7.2K in early July to about 10.5K in late September. The game maintained a healthy user base with weekly active users growing from 25K to over 32K throughout the quarter.
X-HERO by BINGCHUAN NETWORK had a fluctuating revenue pattern, beginning at $43.2K and ending at around $17.9K. Download trends were inconsistent, starting at 9K and dropping to 2.1K by the end of September. Nevertheless, the game retained a sizable active user base, ranging from 204.7K to 220.8K over the quarter.
Miraculous Ladybug & Cat Noir from Crazy Labs maintained stable weekly revenue, averaging around $1K. The game experienced a gradual decline in downloads, from around 4K in early July to about 2.2K by the end of September. Weekly active users decreased from 31K to approximately 22.3K.
Super Rope Hero - Crime City by KHIET QUAN PHAN had minimal revenue, often reaching $0. Its downloads decreased steadily from 4.1K to 970 by the end of September. Active users followed a similar downward trend, moving from 9.9K to 4.1K over the quarter.
Lastly, Marvel Contest of Champions by Kabam Games, Inc. showed a revenue peak at $23.3K in early July, with fluctuations resulting in $6.7K by the end of September. Downloads also saw a decline, starting at 3.3K and dropping to about 1.1K. Weekly active users decreased from 8.8K to 6K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower to explore the comprehensive data on these games' performances.